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Three.js Tutorials

Explore our collection of Three.js tutorials designed to teach you 3D graphics and interactive web development!

Getting Started with Three.js

Getting Started with Three.js

Learn how to set up a basic Three.js scene with lighting, cameras, and basic geometry.

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Creating 3D Models in Three.js

Creating 3D Models in Three.js

Learn how to create 3D objects, import models, and manipulate them using Three.js.

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Animating 3D Objects in Three.js

Animating 3D Objects in Three.js

Discover how to animate 3D objects in Three.js using keyframes and tweening techniques.

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Building Interactive 3D Scenes with Three.js

Building Interactive 3D Scenes with Three.js

Learn how to build interactive 3D scenes with Three.js and user input, including mouse events and animations.

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Using WebGL in Three.js for Advanced Rendering

Using WebGL in Three.js for Advanced Rendering

Explore advanced rendering techniques using WebGL with Three.js to create stunning visual effects.

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Loading External 3D Models (GLTF, FBX) in Three.js

Loading External 3D Models (GLTF, FBX) in Three.js

Understand how to import complex 3D models from external sources like Blender or Maya into your Three.js scenes.

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Working with Textures and Materials in Three.js

Working with Textures and Materials in Three.js

Dive deep into applying various textures and creating custom materials to enhance the visual fidelity of your 3D objects.

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Implementing Post-Processing Effects in Three.js

Implementing Post-Processing Effects in Three.js

Learn to add stunning visual effects like bloom, depth of field, and ambient occlusion using post-processing pipelines.

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Optimizing Three.js Performance for Web

Optimizing Three.js Performance for Web

Discover techniques to improve the performance of your Three.js applications, ensuring smooth experiences on various devices.

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Creating Custom Shaders with GLSL in Three.js

Creating Custom Shaders with GLSL in Three.js

Unlock the full power of WebGL by writing custom vertex and fragment shaders using GLSL within Three.js.

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Physics Integration with Three.js (e.g., Cannon.js)

Physics Integration with Three.js (e.g., Cannon.js)

Integrate physics engines like Cannon.js to add realistic collisions and movement to your 3D environments.

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Responsive Design for Three.js Scenes

Responsive Design for Three.js Scenes

Learn how to make your 3D scenes adapt seamlessly to different screen sizes and device orientations.

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User Interface (UI) Overlays in Three.js Projects

User Interface (UI) Overlays in Three.js Projects

Add HTML/CSS-based user interfaces on top of your Three.js canvas for interactive controls and information.

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Handling User Input (Mouse, Keyboard, Touch) in Three.js

Handling User Input (Mouse, Keyboard, Touch) in Three.js

Master capturing and responding to various user inputs to create engaging and interactive 3D experiences.

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Introduction to Raycasting for Object Interaction

Introduction to Raycasting for Object Interaction

Understand how to use raycasting to detect mouse clicks or touches on 3D objects for interactive selections.

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Working with Different Camera Controls (Orbit, First-Person)

Working with Different Camera Controls (Orbit, First-Person)

Explore and implement various camera controls to allow users to navigate your 3D scenes effectively.

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Creating Particle Systems in Three.js

Creating Particle Systems in Three.js

Learn to generate dynamic and visually striking particle effects for elements like smoke, fire, or rain.

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Introduction to WebXR for AR/VR with Three.js

Introduction to WebXR for AR/VR with Three.js

Take your Three.js skills to the next level by building augmented reality (AR) and virtual reality (VR) experiences with WebXR.

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Integrating Three.js with React (React Three Fiber)

Integrating Three.js with React (React Three Fiber)

Discover how to combine the power of Three.js with the React ecosystem using the React Three Fiber library.

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Debugging and Error Handling in Three.js

Debugging and Error Handling in Three.js

Learn essential techniques and tools for debugging your Three.js applications and handling common errors.

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